Physically Based Programming

  • Rigid Body Simulation

The flower petals are rigid body simulation. It is controlled by wind force, and drag force. The rotation of the petals is quaternion.

The background is matte painting. Flower petals are rendered in openGL.

  • Flocking System

This flocking system is written in C++, rendered by openGL. They are driven by different forces like alignment force, seperate force, lead force , etc…


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